Stellaris fleet academy. In 1 collection by breloom1994. Stellaris fleet academy

 
 In 1 collection by breloom1994Stellaris fleet academy #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community

I am aware that Stellaris has done their own shipyard, but I am not going to remove that one since it's an old version from 1. 10% screen destroyers. And you can't have several fleet academies on a single spaceport. Apophis10. UPDATE: The fleet safely returned to the nearest planet they could find. Advertisement Coins. May 15, 2016 9. This may not seem like much, but Starbase upkeep is huge - a titan assembly 6-shipyard citadel with a fleet academy has a monthly upkeep of 23 energy credits alone, and a 6-anchorage star fortress with an NLO is 12. I started planning trait combinations and how to achieve them for every resource a pop can produce in Stellaris: Food,. Not a vassal fleet, not mercenary fleet, not marauder fleet (not midgame), if its scavenger fleet its not a kind I've seen (3K mix of corvettes and destroyers, Scavenger fleets I've seen are only like 10 corvettes). 2. It's pretty infuriating. The Fleet’s “Bombardment Stance” will Modify this further. Legacy Wikis. A system with Gateway/Wormhole is best if you have one inside your borders - your fleet both guards the hole and can jump to funky places. Watch as fleet A follows for the hyperlane jump then stops following. You can harvest planets by building research or mining stations on them using the Capital Ship like Motherships and Ark Ships. The idea is that a fleet with a starbase defends against just a fleet, so you must always supplement the starbase with your navy. Ground combat takes place between the world owner's armies and the invader's armies. To take the "inward perfection" civic, you have to take Xenophobe and Pacifist. . This page was last edited on 3 June 2018, at 14:56. Grasp the void is irrelevant in the mid to late game since just taking space is way cheaper than an ascension perk, and it's a trap in the early game, since investing in starbases that much early on costs relatively so many alloys that it hurts your fleet. Steps to reproduce the issue. But it some of the designs were less effective in combat. Up to me, I would remove armies entirely, and just leave planets with a defense modifier based on planetary shields, bomb shelters and fortresses. That includes fleet academy on starbases, which don't provide the 100 bonus XP to ships More importantly, that also applies to things like Hydroponics bays and naval logistics offices. Fill it up with anchorages, to build your fleet capacity, plus the naval logistics office. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. There is a button there to set the system as forbidden for your guys. That includes fleet academy on starbases, which don't provide the 100 bonus XP to ships More importantly, that also applies to things like Hydroponics bays and naval logistics offices. Is the bonus forever linked to that ship or when I change the loadout and upgrade it, it resets to the basic stats if upgraded in a port without…By around year 2300 and fully upgraded, they have a fleet power around 200K. Necrophage, this is just apart of the origin. . Stellaris doesn't require warships to be fully retired, scrapped, and replaced by something new every so often, so having an upkeep value also. It's nonsensical from a game design standpoint, and it's also nonsensical from an RP. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. I lost a battle where I had +5k fleet power on the enemy because all of my corvettes died almost immediately into the fight. 9. Nothing you can do about it. This recent DD is very intriguing for me as a HOI4 player, since it gives me hope this functionality is just around the corner for HOI4 as well. If you fly a fleet with some short ranged stuff that can attack and "hold" an enemy down, a ship with longer ranged weapons should be able to stand off and use them. I'm playing on Normal Aggression, Normal Difficulty, Medium Galaxy, 4 arm spiral. Stellaris has an active defense concept. 1 Corvette Bombing the world will deal 0. fleet templates without required ships would probably have to be unavailable. Druittreddit 7 mo. Colony ship [edit source] See also: Colonization Colony ships allow an empire to settle habitable planets or megastructures in owned systems. Inferior: has 25-50% of your score in that category. Keep in mind that fleets stationed at starbases with anchorages have 25% less upkeep. This is by far the most cost-effective way to raise naval capacity, and you need lots of naval capacity to create a sufficiently big fleet. I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. Originally a maritime branch, it transitioned to purely space-based operations in the early decades of the Union, as part of a vast military restructuring program. There are over a hundred iconic ships to collect. how does this work? does it give ships built from the station that has the module those bonus's?The happiness effect is very powerful (even after being nerfed by Paradox). #2. So im. More importantly, since Stellaris seems to be based on a WWII naval analog, it's possible for a smaller vessel to inflict serious, and even catastrophic damage upon a larger, more heavily-armed, heavily. ship experience currently is busted you gain experience by staying in combat, so youd want to stay as long as possible in a battle, while taking as minimal as possible damage. 2 shield regen. Juggernaut Shipyard/Mega Shipyard. I've put about 100-150 hours into the game but have been slacking. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. . A spaceport can build ships for different fleets and they automatically go to their own home systems. My thoughts on jobs so far: 1 ship builder job - specialist, providing around 10% ship build increase for that planet, stackable. Each extends by one additional jump. 120. Its not a bug. 15-20 is starting to become regular. However, you should not underestimate the meaning of land units, as they will be your. Black site on capital is a good idea too. 20 fleet cap (earliest fleet cap) = 0. When you lie to the naval academy about your skills Humor Archived post. In a perfect world, make one, Galactic Builders, start Matter Decompressor while simultaneously bringing up everything else e. You get way more starbase capacity than you need for other purposes, so you may as well spam anchorages. Being a pacifist locks you into defensive wars only, so I was wondering how people go about winning the game. To reach veteran your ships need to be in. UltimateG94 • 4 yr. Done. Members Online •. Reasons will be clear below. ; About Stellaris Wiki; Mobile viewStarbase#Fleet Academy. Even if they can field a bigger fleet, doesn't mean they can replace it, wear it dowk and you might win. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. Comparatively, both myself and the AI tends to have fleets closer in the 100K fleet power levels by that time. Hangars can be a useful option in the mid-game before Battleships arrive to provide fleet diversity, but once you reach Battleships they do the Carrier role much better. (just like a real navy) Anyway without Further ado, The Croma Directorate Grand FleetThe fleet academy building does not show up in the orbital stations. I’m running a blend of Human and Gurj gene warriors trained at the military academy on Fortress Mars, Murian psychic warriors from the. This trick is to avoid upkeep until the entirety of your fleet is completed. Yes, they do. Always make your own if you can help it. 0 that contained many of the combat changes to come. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. 9. Nor has the tedious nature of space combat in stellaris. r/Stellaris • My fleet crosses paths with an enemy fleet in the Hyperlane. r/Stellaris. and then I stop and wait until I get the Fleet. 2; 2; 2; Reactions: Reply. I just wish it was the other way around. What does it mean exactly? I thought the pilots were the ones who receives XP and level up, not the. There is a chance to increase hull armor and shields of friendly ships at the start of a fleet space war. There are buttons that may be clicked on in the PC/MAC version. - This is mostly for Tall builds as the territory comes natural for a wide build. Engineering Bay: ORBIT MODIFIER: as above. Ordering them properly visually in the outliner / fleet manager would be such an improvment. For Destroyers, Cruisers, and Battleships, the fleet always jumped to the opposite side of the system and engaged the contingency at max distance (Sample) Ship CompositionInfinite Legacy. 1600/420 HP, 68% DR, 41. Bigger populations push out borders more- allowing more resources to be mined. 25 Account of RCAF Bomber Command HoI4. Stellaris. This page was last edited on 3 June 2018, at 14:56. Is the bonus empire wide? Or is it only for Ships built at spaceports w/the attachment installed? If it is empire wide does it stack? The game gave no indication on how this works. Otherwise, go with lasers and let the dashers and PDs take down the shields for you. This fleet composition assumes you are playing against the AI. Then it just sits there, generating population and sending them back to your colonies if you have networked migration active once it fills up. 4=105% My corvettes are fucking intangible. Struggling with fleet. A ship is a spaceborne vessel controlled by an empire. The Fleet Academy also gives modifiers to ships built at a spaceport. Join. Install Military Faction Mod via Steam. Stellaris > General Discussions > Topic Details. Some of the causes of fleet selection lag, and how to deal with them. with the origin is amazing. If you want a single cohesive doom stack, grab every fleet you want attached, and order them to follow the slowest fleet division. 001. Adjust as necessary, adding more screen if you’re taking a lot of damage from missiles or strike craft and more. Second priorities are anchorages and trading bases. Let's you play a Fleet Based Empire. ). Ships are classified into civilian and military vessels,. Thanks for the tip! the 'b' key is the quick hotkey to. A disruptor fleet will chew through almost anything. 5 Stellaris years. #1. Stellaris Real-time strategy Strategy video game Gaming. It would have Crew Quarters, Fleet Academy, Titan Assembly and Collossus Assembly in its building slots. Worthy note, there are spaceport modules that give reduced upkeep for ships built at that spaceport, and ships docked at that spaceport, respectively. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. I never even reached the veteran rank as far as I know. 457 1. The quicker you can kill an ai, the quicker you get their pops. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. Juggernaut Shipyard/Mega Shipyard. Build time and cost was reduced using an retired fleet officer governor + full prosperity/supremacy tree + assembly yards. 5 items. The Fallen Empires have 100-120k in fleet strength, plus limited defenses. Today I am reviewing Fleet combat in the upcoming 3. 0 unless otherwise noted. I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. . In general the trait is meh, but everything that comes. When your fleet gets wiped out in war, your alloys per month will skyrocket, giving a chance to start rebuilding; this is a fun elastic-band feature. Fleet Supremacy: 10 +100 Ship starting experience +10% Ship build speed +10% Diplomatic weight from fleet power +10% Ship upkeep Doctrine: Space Combat technology Our navy is the best means to project power. I spent a few hours last night searching around the sub and only found info I believe to be outdated or just didn't work for me. SHIP MODIFIER: applies to all ships build at this spaceport. Midgame build one somewhere secure that isn't your capital and stuff it with shipyards and a fleet academy. Jump to latest Follow Reply. I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. Report. It is developed by Paradox Development Studio and published by Paradox Interactive. I always have my main shipyard in my capital full 6 shipyards, crew quarters, fleet academy, titan + colossus shipyards, and then I build a gateway in that system and never get around to making another shipyard. Engineering Bay: ORBIT MODIFIER: as above. THEN. If the enemy has no flak/pd on either their corvettes or destroyers, feel free to run some missiles on your own screeners. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. 2. People will micro and min max their economies crazy hard and when you’re hitting your timings on your planned economy, especially if you’ve gotten lucky with events or resource deposits. Bozidar Radulovic. Report. However, whenever I see another enemy fleet they always seem to have 10K fleetpower over me. 30 (%) Devastation and 3 Army Damage per day. . Give your template a shiney name too like (corvette swarm) (artillery) etc. 17. nope. Heh had a simmilar thing happen, my fleet went of chasing an amoeba, and travelled half way around the 1000 star galaxy before all these alien races started making contact. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet should look like. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris: Bug Reports. 200+ fleet cap (Max) = . Repeat until finished. The Fleet’s “Bombardment Stance” will Modify this further. This Mod Must always be located below ANY mod that changes fleet formations. Harvest your homeworld's resources to make the ultimate weapon. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet *should* look like. Fleet 2: 200/200 (200 units) of 3 Small Plasma Cannon corvettes , precog computer, T4 engines/sensors, fleet academy. -a fleet should buff the invading army by bombarding enemy positions during the fight -occupied planets can have some guerrila fighters/resistance members rise up and kill/damage the buildings and the defensive troops, the closer the sistem is to a unoccupied sistems the more they will spawn. 6 Orion, Stellaris ship design has had a massive rebalance, both equal that the fighting system and the total paces of the game. how does this work? does it give ships built from the station that has the module those bonus's?For those massive fleets, 6 repeatables on each is low. 03 (%) Devastation and . In Stellaris, you spend most of your time taking care of economy and managing your empire. I’d love to see a new type of ship in stellaris, we have corvettes, destroyers, cruisers, battleships, Titans, but I feel we could have something between corvettes. This mod should always be located towards the bottom of your mod load order. * Fleet Academy (+1000 crew exp when building new ships - requires shipyard or dockyard) * Parts Manufactory (-10% ship cost, -20% ship build time - requires shipyard or dockyard). 2 early/mid game? Hey all, returning player and am in late-early/early-mid game and wanted to know what people have found work well for the makeup of fleets. Ship designs are more important than you may realize. that lesson is that they suck. 369K subscribers in the Stellaris community. AI fleet, by the end of the battle, dropped to 4k, mine dropped to 900 and it randomly disappeared. 324k. I started playing Stellaris after years of EU4. Add Crew Quarters so you can cheaply base your fleets here. - lead designer of stellaris. Fleet Command, also known as FLEETCOM and to foreign powers as the Terran Navy, is the main interstellar warfare branch of the Armed Forces of the Greater Terran Union. jmac111286 • 4 yr. Dev are not specified if you can make a colony yourself or not. Larger fleets deal more damage, up to. The Fleet Academy also gives modifiers to ships built at a spaceport. 7. . 17 Battleships here. You can build a module on your starbases that give +100 experience to any ship built there. The AI loves the Cruiser and Destroyer, which are eaten alive by Artillery Battleships, and since they build so few. Stellaris. Crew Quarters: ORBIT MODIFIER: modifier only applies to ships in orbit over the planet. When I finally got FTL inhibitors, I tried to kit out my strategic citadels bordering enemy systems. Fleet Academy: SHIP MODIFIER: as above. Ichigogo366. It's a great mode for Stellaris. So if you have 100 command limit in a fleet it should be 50 frigate bombers, 20 destroyer brawlers, and 5 screen destroyers. Awesome. Upload Attachment File(s) attached Bug with. There is a button there to set the system as forbidden for your guys. For Stellaris on the PC, a GameFAQs message board topic titled "Fleet Academy and defense modules". Late games of Stellaris are a micromanagement fiesta because of just how many micromanagement facets that particular jewel has. please, patch for 3. Hover with the mouse over the credits/mineral icon in the top left corner to get a list telling you what your income and maintenance costs are or just click on it (just for credits). Due to this, we want 50 percent of our fleet, made up of gun corvettes, using a mix of laser and kinetic weaponry. Winning battles across the stars is about adapting to the enemy's. Stellaris is a game all about snowball - you spend resources on expanding production to make more resources, so “acquiring” more directly accelerates that process immensely. 2. Harvest Habitable Worlds. ) You can see a ship’s xp by opening the view panel for it. What the hell. Does anyone know of a way to give experience to ships? I lost a few veterans and I really want them back. Right, so, lets row the stats. Space warfare. In my case, the FE had 2 fleets. Unmodded, 280k (corvette fleet with a lot of repeatables, probably at least 50 levels deep, back in 2. New comments cannot be posted and votes cannot be cast. Ok, now scroll down a bit, look at this bit inside the modifier field. Dunno if this'd be better in the mod forum or not, but since I don't know if it's a vanilla bug or not, going to ask here. This. After researching the “Military Faction” technology a new. As soon as you hit mid mid game or late mid game and feel like you can acquit yourself decently against a fallen empire, pick a fight with one. The Enigmatic Fortress is one of the most dangerous Guardians in Stellaris, and players will need a seriously powerful Fleet to take it down. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. I just pump out a mega fleet of like 500 of then and cart that around the galaxy to invade whatever I need. After reinforcing the fleets over several years as alloys became available, I noticed that several older fleets now had their max sizes set to 23, 24, or 25, although they still had just 20 ships each. Join. One of my fleets would get into a combat with one of their fleets, they would start to win, and then my fleet would retreat (1 time automatically, 1 time I manually did this). The existing titans are sitting in a system (Sidyr) that has the mega shipyard, a regular shipyard, and a gateway. Could be a medical retirement at Fleet Academy. You want around 20 minimum for repeatables to see high power fleets, as many have said before, if you rush tech and get 30k at the start of midgame, you can easily get 500k at endgame. 2. 2. Whenever I play in Stellaris I am always dwarfed by everyone else in terms of fleet power. Part ten of my Stellaris Beginner's Guide covers military ship design, the fleet manager, the reinforce fleet button, fleet stance, naval capacity, and more. Fleet 1: 200/200 (50 units) of 6 Medium Plasma Cannon cruisers, sentient computer, T4 engines/sensors, fleet academy. 03 (%) Devastation and . More systems, more planets. Fully anchorages, and the naval logistic building. As for how the AI reacts based on Fleet Power, it will only go on the offensive during a war when the sum of all their fleets' Fleet Power is 1. Select the fleet and right-click the planet. Stellaris is a sci-fi grand strategy game set 200 years into the future. Some folks might want to check. I have been keeping a small fleet of 10 corvettes at the hyperlane exit to the system that faces the enemy. "United Fleet Shipset" in formationReximus Jan 11, 2022 @ 9:46pm. Two separate times the same thing happened. So here we get a CtH of 75 - 8 = 67%. Also, oddly enough, when it did disappear, on. 3 or earlier versions of Stellaris IMPORTANT This formation mod: Does NOT require "NSC3 Season 1" to use. 花费:100360. Imo build citidels w 3 anchorages 1 shipyard naval logi and fleet academy the sum with shipyards 1 anchorage 3 gunns and a hangan and trade w farms on em w naval logi and crew quarters. Here is why, below 80% evasion (rough figure) destroyers DESTROY corvettes at equal tech levels and equal mineral costs. This would be an upgradable…Stormsong the Fallen May 30, 2018 @ 9:41pm. PRESIDENT Fat Body Aug 18 @ 4:55pm. Not lost cruiser, since it can't be put into a fleet. It happens automatically. You understand trade hubs correctly. uninstall than. The official. 56 votes, 18 comments. Shard has a powerful beam weapon that does a massive amount of damage to a single target. IMO they are never something to be blanket built only purpose built. Fleet Templates keep track of not just ship sizes (such as corvette or cruiser) but. MILITARY ACADEMY. Tier 3 Scholarium subjects can construct Arctrellis science ships, which penalize all enemy ships with AI combat computers in the same system with −25% to Accuracy, Fire Rate, and Ship Speed. Second priorities are anchorages and trading bases. Orbital Bombardment will now scale with the amount of ships bombarding, the first 100 fleet size ships will do full damage, after that each additional 100 fleet size will add 70% of that efficiency. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. There isn't even a shift-click to build five ships at a time, or a clear queue button. however, there currently is a GIGANTIC problem with experience, and that is that everything is lost when you. Thanks for the tip! the 'b' key is the quick hotkey to dock up a ship at the nearest dock. New comments cannot be posted and votes cannot be cast. Each fleet was created with just one ship initially, then had their maximum sizes set to 20, and were reinforced via the fleet manager. 3. This likely truly hampered my fleet's ability to fight with a truly challenging enemy. 28 Badges. Nearest shipyard (3 yard modules), at my home system (8 jumps away) only had 2 corvettes commissioned! Second nearest shipyard (2 yard modules) had none!Habitats are simple to manage because you can mostly just fire and forget with them. Expanding & researching non stop. More information can be found below. Ships built with a Fleet Academy at the Starbase will gain 100 experience as soon as built, but if I have a civic mod to make ships start with 100 experience, they will. shipsyards use 2 slots for crew quarters and fleet academy. 槽 0=fallen_empire_weapon 1=synchronized_defenses 2=crew_quarters 3=engineering_bay 4=solar_panel_network 5=fleet_academy 6=battleship_assembly_yards } } prevent_anomaly=yes #阻止在该星球发现异常 orbital_deposit_tile=844437815033857. but you have to look at. I want the replacements for those lost. ago. The fleet academy thing was because of multiple build locations late game. New comments cannot be posted and votes cannot be cast. Right click just before the exit of the system, wait until all fleets have stopped moving in the system, and only then enter the hyperlane. Stellaris Ship Design Guide 2023 [3. In early game weapons developement can be negelected a little. Also, you'll likely be replacing fleet, using habitats, and building gateways. The foothold scenario is meant to have actual nations on Mars etc, potentially going out as far as Ganymede. 2) [d07e] Thread starter NewAgeKid52; Start date Mar 28, 2018;. Crew Quarters: ORBIT MODIFIER: modifier only applies to ships in orbit over the planet. The Mega Shipyard is a new mega structure which allow the player to build new giant space fleets at an amazing rate. For example, 300 fleet capacity worth of ships will deal 100% + 70% + (0,7^2 = 49%) = 219% total worth of bombardment damage. The extra inhibitors are backups. If you are near your naval capacity and have positive income, build anchorages. It is ampere yearn waited changes since the meta seemed to be amassing Battleships with Neutron Launcers and going through one game mindlessly. Not entirely ideal if the enemy catches up with the fleets midway, but it generally works. The fed fleet and titan fleet use the MS system starbase as their homebase. ) The best end-game fleet compositions and what weapons belong on them. Personally, I would say that stacking multiple experience bonuses usually isn't worth it, since getting +100XP already gives you Experienced ships but getting them to Veteran requires 1000XP. A place to share content, ask questions and/or talk about the 4X grand strategy…It goes from "You lose naval capacity, but the Federation gains" to "You lose naval capacity. -Vassals donate fleet cap to you, they follow you into any war. Specialist pop output and reduced upkeep is really good, but no pop. If you like this project, you can help us to improve it . Feb 14, 2021; Add bookmarkShips are produced in spaceport with Fleet Academy. Then, the built ships go up through the following tier system: Regular (0–100 XP): Starting ship, no bonuses. 2. You'll notice a different icon for the fleet-- rather than the red "ZZZ" it'll have an orbit icon, and you'll notice your maintenance costs drop. The extra inhibitors are backups. building up your early game fleet is something you'll eventually get the hang of, in my last game I never had to let one sucessfully raid, though they still got quite far as I was horribly out of position and they traveled half the galaxy to get here so it was a surprise when the actual raid would start. Expand Your Fleet. It took them few months. This gateway connects to all my shipyards and a few other systems. Edit to add:. At first you begin with one ship but over time you can command an entire fleet of ships, send them on various missions, take down enemies together and engage multiple targets at the same time. The vast majority of starbases should be Anchorage bases for naval capacity. Last edited by honta ; Apr 12, 2018 @ 7:45am. MS is totally worth it for the shipbuilding bonus alone. crew quarters, fleet academy, titan + colossus shipyards, and then I build a gateway in that system and never get around to making another shipyard. Engineering Bay and Crew Quarters, though I forget which does which. Their key role is that they reduce the damage your early fleets will take when swarming starbases. Since other AI. Generals assigned to a planet with a military academy gain some xp every month; Armies landed on one of your own planets with a military academy gain some xp every month; Have them increase your empire's per-species army cap; Increase soldier output on the planet: +1 naval cap or +1 defense armyDo fleet academy effects stack? : r/StellarisOnConsole. fleet during war and less macro to do, Put some of that feudal society on top of it. Content is available under Attribution-ShareAlike 3. Features: Play as a Planetless Nation. (Hereafter referred to as "Changing the Fleet Inventory". Also your leaders effective life span is 150-180. When ordered to follow another fleet or a civilian ship the following fleet/ship loses that order after a hyperlane jump. Last edited on 3 June 2018, at 14:56. So what the "Relative power" is consisted of? And what are its values? And most importantly, what the heck is the "Fleet Power"? - Technology level may be pretty straightforward, the more tech the other guy has, the higher it gets. Yea my 5 core systems from the start are always my fleet builders anyway See full list on stellaris. Ship. The contingency weapon systems seem to prioritize large targets first anyway so you'll find your battleships/cruisers tanking for your destroyers/corvettes if anything. 018. However I'm still struggling to understand how those are supposed to work. you need to fully upgrade your shipyard for it to be able to make titans. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4 health would be perfectly balanced. Worthy note, there are spaceport modules that give reduced upkeep for ships built at that spaceport, and ships docked at that spaceport, respectively. 0, lateral distance between ships in the fleet FLEET_BASE_FORMATION_DIV = 6 # 10, the number of rows in the fleet FLEET_FORMATION_CIRCLE_SHIPS_PER_LAYER_MULT = 11 # 4, the base number of defense platforms surrounding the starbase in each circle ( the number of defense. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep.